#### Archived

This topic is now archived and is closed to further replies.

# break point called from ......

## Recommended Posts

ofer    122
hi, i have a problem when debugging my app. when i call - hr = m_pd3dDevice->CreateVertexShader((DWORD*)pCode->GetBufferPointer(), &m_pGerstnerWavesVertexShader); in debug mode, it stops in a breakpoint i didnt set and opens a warning dialog box - "User breakpoint called from code at 0x77f7f570", and i cant go any farther, if i press f5, it stops there again and again. any idea what is wrong? thnx.

##### Share on other sites
ofer    122
its my third post no one bothers to answare. is it so hard to answare something?

##### Share on other sites
mdias    823
quote:
Original post by ofer
its my third post no one bothers to answare. is it so hard to answare something?

Maybe you''re asking hard questions, if no one knows how to answer then you''ll get

BTW: That error can happen if you do something like this:
int *lpINT = new int[16];delete[] lpINT;lpINT[0] = 0;

This means that maybe you''re writing to memory addresses that you shouldn''t, this
does NOT mean that this has to be your problem though.

##### Share on other sites
S1CA    1418
1) Look at your debug output.

2) Look at the control panel for Direct3D - is "break on D3D error" on ? - probably... so turn it off and look at the debug output.

FWIW this is the first time I''ve seen you ask this particular question so maybe your previous ones went off onto the second page (I personally don''t have the time to waste looking at the past 5 days worth of posts just in case one was missed).

--
Simon O''Connor
Creative Asylum Ltd
www.creative-asylum.com

##### Share on other sites
ofer    122
ok. thnx, ill look at the panel.

the option is not enabled. what do you mean look at the debug output?

[edited by - ofer on February 2, 2003 4:15:09 AM]

[edited by - ofer on February 2, 2003 4:20:33 AM]