Tools or By Hand

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2 comments, last by Losec 21 years, 2 months ago
Hey, i was just wondering what people prefer using, the DirectX utils to do vectors, matrices and other fuctions such as texture loading or create your own functions to do these types of operations. I am also wish to know if d3d offers functions to draw polygons and lines, i have heard drawprimative() or something mentioned alot. I was just wodering because i wish to learn d3d next, i have read Tricks( gr8 book ) and it seems that you have to create alot of your own drawing functions. ------ Losec -----
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I don''t know what people use but I use D3DX (DirectX Utils) to make some stuff
because it has some optimizations for some CPU''s

KaMiKaZe
It really depends..

If you want your app to use JUST directx, then use the d3dx library.

On the other hand, if you want your code to be able to port to OpenGL also, then you would use your own libraries and functions.

Yes, of course directx has functions for rendering polygons, lines, and points.

Techlead
www.myran.com/enilno
TechleadEnilno, the Ultima 2 projectwww.dr-code.org/enilno
Thnx for replying guys

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