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how far can i see?

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You change the last value in glPerspective,
for example:
glPerspective(45.0f, width/height, 0.1f, 500.0f);
now you can see 500 units into the screen

Happy coding :]

// Jonas Ericsson

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Becareful how large you set it, if you go to far your depth percision will drop very low and will have Issues, such as polygons bleeding though another one and the endges pulsing while you move.

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