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3D Max to GL

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If you download milkshape there are some plugs in to convert milk shape to cpp opengl. It shows you how to extract vertex, normal date as well. YOu gotta color and put texture coordates yourself though. If you download 3d exploration it also has a c++ exporter as well. I just use milk sahpe and use a model importer from here or from gametutorials.com

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There's a 3DS Max file loading tutorial over at www.gametutorials.com. Click on the Tutorials button, then follow the OpenGL link...

EDIT: Didn't read all of the link above, it points to gametutorials.com too, sorry



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[edited by - iNsAn1tY on January 30, 2003 6:54:00 PM]

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Well, i used 3ds format and I've even written a loader (available at my homepage), but I do highly recommend to you: don't mess with 3ds format. it sucks. The best thing you can do IMHO is to download flexporter and write a plugin for it. it's _much_ easier than the 3dsmax SDK, and flexporter can optimize the geometry for you. A bad thing is a lack of good docs, but using the examples I needed 1.5 days to write a plugin that did what I needed. It's defintely worth a try and really much less difficult than working with 3ds format.

regards,
-Lev

Edit: spelling, red wine is a negative factor here
Edit 2: But can you really say no to a Valpolicella? I can't.


[edited by - Lev Povalahev on January 31, 2003 9:43:47 PM]

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