Occluder Culling
does antbody know any good article (algorithm) for occluder culling?
i am having an outdoors scene which uses Octree. i nees to add the capability of occluder culling which means polygons that in not seen or occluded by other polygons doesnt render.
I am curious you are using oct-trees, do you support dynamic(at-runtime?) splitting of octtrees?
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Homepage: http://students.washington.edu/andrey
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Homepage: http://students.washington.edu/andrey
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