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Occluder Culling

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does antbody know any good article (algorithm) for occluder culling? i am having an outdoors scene which uses Octree. i nees to add the capability of occluder culling which means polygons that in not seen or occluded by other polygons doesnt render.

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Guest Anonymous Poster
I think I remember that www.gamasutra.com carried such an article. Try there.

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