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What next after this book?

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Hey, ive almost finished Sams Teach yourself C++ in 21 days. What should I look at next? Am i that far off being able to learn Direct X or OpenGL? Or is there another C++ book i need under the belt? If God made us, who Made God? If you cant make it, let it make you. "I play violent Computer games, I could snap at any moment!"

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Guest Anonymous Poster
I would suggest grabbing a copy of "The C++ Programming Language" by Bjarne Stroustrup!

MikeB

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Guest Anonymous Poster
If you finished the book, did the exercises and really understand what was presented, you should be able to make your own little text based game.

I did that first so that I got a basic understanding of how games work before moving on to an api. I would suggest that you code some basic number guessing game and then try tic tac toe. After that, if you have no problem with linear algebra, trigonometry and matrix/vector mathematics then you should move on to 3d stuff.

I am not that comfortable with the mathematics associated with 3d so while I am reading tutorials and brushing up, I plan to make a few 2d games. I decided that learning how a game works would lay a better foundation for learning complex apis like OpenGl and DX.

I originally started programming with DirectX, but I felt overwhelmed by it all and I got discouraged. I then found that the SDL (www.libsdl.org) api, was the best choice since it is very simple and doesn''t require a huge learning curve before you can produce something useful with it.

I originally started programming with DirectX, but I felt overwhelmed by it all and I got discouraged.

I have already completed the obligatory Pong clone. I am now working on a Tetris clone. After that I plan to make a Mario type platform game. And then after that I will make a small 2d rpg.

And after that I will start on Open GL.

Oh yeah, its is a good idea to buy a c++ reference book.

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