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CodingCanuck

Pre-rendered background with 3D objects

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I''ve decided to try creating my own resident evil style game but have been having some problems getting the 3D objects(players) to interact right with the pre-rendered backgrounds. Basically I start by having a 24 bit pre-rendered image and its 24 bit depth image. When I try and draw the pixels of the depth image (using glDrawPixels with GL_DEPTH_COMPONENT) into the z-buffer, which is set to 24 bits, the 3d objects don''t get covered up when they should and strange occulsion areas and patterns show up. I have tried using the GL_DEPTH_STENCIL_NV,GL_UNSIGNED_INT_24_8_NV extensions to use the 24 bit depth image bitmap but it still doesnt work right. Does anyone know of a conversion method to take the 24 bits per pixel from the depth image and convert them into a format (integer/float?) that could be correctly draw directly into the depth buffer? Thanks

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check out the buffer_region extension eg
http://oss.sgi.com/projects/ogl-sample/registry/ARB/wgl_buffer_region.txt
this lets u save a window (with depth) ''offscreen'' this can be redrawn quicvkly at the start of each frame

http://uk.geocities.com/sloppyturds/kea/kea.html
http://uk.geocities.com/sloppyturds/gotterdammerung.html

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