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wierd space idea

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How about an online first-person 3d game. When you start up a game, it finds say 3 other random players, and assigns you a position on the ship. One person mans the thrusters, another the shields, a third the lasers, and a forth the artillery. Each system affects the others. For example, firing the lasers temporarily reduces the energy available to shields. Firing the heavy artillery causes some kickback that could mess up the steering. Any player that leaves midgame gets replaced by an AI "robot" just so the game doesn''t have to end. You then take on a bunch of monsters or something, or maybe even another 4 person ship. You then get rated based on how well the ships you''ve been on have fared. Well, just an idea.

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Sounds pretty cool,
but not as a whole game, maybe as a part in a much broader fps type game.

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quote:
Original post by jakerrz
Sounds pretty cool,
but not as a whole game, maybe as a part in a much broader fps type game.



I definatly agree with this.

--------------
In the immortal words of a MST3K ape: "MAYONAAAASE"

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You haven't played I-War have you?

It was a single player space simulation. You had a ship with four "workstations" - command, weapons, engineering (repairs) and navigation (pilot). It was an interesting game, but made rather tricky by the fact that the automatic systems that handled the workstations you weren't at were pretty much non-existant. Although I enjoyed playing it, I found myself thinking "where's the cooperative mode".

I initially thought of a system like you suggested, with four players and AI to handle unmanned stations. Then I realised that some of the stations don't get used all the time - in I-War the only reason to go to engineering was when the ship got shot to bits. I think it might get dull playing just as the engineer, but it would be nice to have 2 players per ship - Navigator/Commander and Gunner/Engineer for instance. That way both players always have something to do. Obviously that depends on the nature of the game, and the particular roles you can play in it though.

(If you haven't guessed, I think this is a great idea )

[edited by - Krunk on February 1, 2003 11:28:50 AM]

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quote:
lemme guess, your a big star trek fan?


Nope, never watched any series besides "The next generation" and I can''t even name 3 crew members from that.

quote:
You haven''t played I-War have you?


Sure haven''t. . Sounds kinda cool though.

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"When you start up a game, it finds say 3 other random players, and assigns .."

with the game type and interface aside,
i like where this can go. i like the idea of being assigned something with other players when you log in.

image how fun it would be to be assigned a group as you logged into the game , you had to find them and accomplish a goal together, rely on eachother. and if you if feel they are more a hinderment than a contrabution(sp), you could get rid of them , as well as other creativity to make it work.

i am just an idiot.

*edit - tried to make sense of my ramble.

[edited by - killingpeople on February 1, 2003 8:06:21 PM]

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Your ramble just gave me another idea. Combine two ideas of mine. An arc clone with upgradeable/customizable stuff instead of everyone being the same (arc.sierra.com), plus this random assignment scheme. Rather than finding a map and joining it, you could just log into the central server and it would pick a game for you, or something.

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I don''t see how this would go anywhere. Manning the shields. Woo hoo, what fun. Literally. That would be like being stuck in right field in a 9-player cooperative baseball game. Nobody would want to play as a guy who just watches a bar go down as you got hit. Limit it to flight and weapons, and then it''d probably be played a lot more.

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I suppose you could add a big capital ship with multiple turrets which had to be controlled by different players. It would be kind of interesting...

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And what if weapons consisted in missiles fired by player-controlled turrents, and these missiles could be blown up by close-range lasers controlled by "shield" players?

ToohrVyk
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No Offense, but I don''t know if the game would go too far... It seemse repetitive and if your focus is on randomly assigned-classes, I don''t think much people would appreciate the chaotica fashion of it all.
Maybe an online FPS/3rd Person game. No Bots, unless thy''re really well-made. There are like space wars in a fake universe, a fake galaxy. When you join a server, you join a ship that you would like to, except (here''s the interesting part) that each ship is like a mini-server. The people already in any given ship will decide if they want you in, most likely if it is public or most unlikely if it is a clan or something of the sort. Then, if you are rejected a spot, you go to a planet of your choice. Being on a planet is itself an adventure. At virtually anytime - if you''re on a ship- you can simply land at a public landing spot or even your own private place. As you conquer more people''s land or defeat them, your rank goes up. Within each ship, deciding which class each person will be is in a democratic fashion, compromising, but not all classes should be vital, maybe only one or two (like a pilot or a technician). You get money with your rank, and you can buy lots on planets. But this is hard to do since planet space would obviously have to be limited. You can teleport easily anywhere but is costs money.
When you''re on a planet, you can join working or fighting guilds which work together; these groups can work together to surive and or fight to get to different planets or simply to increase in rank or prominence. Or you can be a freelancer, and develop your own team, in which case you would have to buy your own ship, or other planetary means of transportation. (I can not stress enough how important planets with land would be as a part of the game). You can also have mafias, that are simply wealthy guys who obtain ships and lease them to freelancers or guilds in return for a percentage of their money (which is NOT aut-reducted, because then you could choose to pay the mafia, and if you don''t you''ll be a fugitive).
Then there are landed planetary army/fighting stations, in which you can fight with huge-ass turrets for land-to-air wars or land-to-land wars, with simple space rifles and other types of cool guns.
Um, I''ve rambled so much about this that this is actually a game that I would wanna buy! lol.

Tell me what you think.
Btw, I plan to design games when I grow up.

-GrunGery

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I can''t help but feel that forced random team assignments is a bad thing - what if two or three people want to play co-operatively with each other (being in same physical room allowing improved co-ordination of efforts) and just want place-fillers from the net? If you ask me, any situation where people have to co-operate, you want to at least allow the option of two or more friends getting into the same team together...

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Any FPS with a load-out or class option has this feature. You log onto a team, and then you pick the kit or job that best suits your interests and the needs of the group. Two machinegunners, a medic, an engineer, and an explosives guy, and you''ve got a team.

Putting people on a ship is cool, but I''d like to see it as a sort of FPS on-board, and you run to the stations that you need to use. You''re cruising through space with a navigator and a pilot and an engineer, and then bad guys roll in, and you dash to the weapons.

Really, simulating on-board life would have a buttload of sitting around staring at each other. Maybe you could have stages. Here''s a plying stage, here''s a fighting stage, here''s a "defending the ship by shooting people in the corridors" stage. That could be fun, the the multiplayer system gets awkward.

I don''t know. I doubt I could do it, so you''ll have to figure it out.

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