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Guest Anonymous Poster
Your name is, uh, BrainlessGerbil. You may have bigger problems than choosing a graphics package.

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quote:
Original post by Anonymous Poster
Your name is, uh, BrainlessGerbil. You may have bigger problems than choosing a graphics package.


ROFL !

no gerbil use maya or 3d stuiod max.. u wont find better.. with exeptions "houdini"

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Maya is generally considered the ''big granddaddy'' of 3D editing packages. It is the best of the best of the best, sir!

The other ''big two'' are 3DS Max and Softimage|XSI. I''ve tried a demo of Softimage and I didn''t like it; I''m trained in 3DS Max.

In the end it comes down to personal preference. I''m using Milkshape for my current project - the pricetag is the main factor.

Superpig
- saving pigs from untimely fates, and when he''s not doing that, runs The Binary Refinery.

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I used to use 3ds Max but I made the switch to Maya 4.5 and I''m loving it. The interference is super easy and clean and the tools are powerful (not to mention the animation tools kick 3ds max in the ass).

But you should choose the one you''re most comfortable with, although i highly recommend Maya.

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Maya is by far the best modelling/animation package although Lightwave is considered to have the most beautiful renderer in the business. Then there are plenty of other choices such as Renderman, houdini, render-dotc, hash animation master, bmrt, exluna, 3dsmax, blender, milkshape, softimage, pov-ray, 3dvirtualight. All of which have their pros and cons. You really need to try and see which suits your needs best. Most have demo versions that can be downloaded for free or they are free. Lightwave can be sent to on a cd from newteks homepage for free (30days trial), same with softimage, maya has a free version at their page. BMRT is free and 3dvirtualight also same with pov-ray. Blender is also free but now opensource. Animation master may have a demo version I don''t know. excluna to my knowledge doesn''t have a demo version, milkshape does. Houdini doesn''t as far as I know. So you need to look around.

____________________________________________________________
Try RealityRift at www.planetrift.com
Feel free to comment, object, laugh at or agree to this. I won''t engage in flaming because of what I have said.
I could be wrong or right but the ideas are mine.

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Caligari TrueSpace is getting better and better.
You guys that don't like older versions of TS, and
never have really checked out newer versions
like 5.2 (6.5 will be released very soon. or, is it already out?), please don't misinform newbies with what you
remember TrueSpace to be plus prejudices on new versions.

TrueSpace is much more affordable than Max or Maya.
Be sure to have checked the demo of a recent version out
before you go getting the more expensive software.

look here




[edited by - UnshavenBastard on February 2, 2003 8:33:39 AM]

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DONT LISTEN TO ANYBODY!
Maya is the best 3d modeling program ever.
Not as common as 3dsmax for game dev in my experience.
not the best renderer but whos perfect.
if you''ve got the doe go with maya.

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gMax anyone? its free and has reduced functionality catering to game development modeling. just a thought.

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Guest Anonymous Poster
Maya is not the ''big grandaddy'' of 3d packgages. XSI by far is the most feature rich end to end solution for ANY project involving 3D. This includes games, TV Commercials, 3D features (movies, shorts), special effects. etc.

GMAX is requires special licensing to be legit when used for creating your own games. It is meant for gamers to create new content for existing games. Although if this hamster or gerbil or whatever the hell he is has got Maya, he doesn''t mine using pirated stuff.

Max is probaly the standard for PC game development.



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Just to jump onto this burning bandwagon; I haven''t used Maya, but from what I hear it seems to be considered as good as it gets. I have used 3D Studio, and that''s certainly an excellent piece of software.

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Wow, you resurrected an old post and you double posted! Plus, you''re offering advice on something you don''t seem to be clear about yourself! Nice.

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all 3d software (Maya,XSI,Lightwave,Max,Houdini...) have more or less the same tools, the only thing that cares is who is using it, and how much is able to do with.
However, Lightwave is the reference for polygonal modeling, Maya and XSI for animation, Max for a bit of all, and Houdini for compositing and especial effects (in this field Maya goes well too).
For made polygonal models for games, everyone of the listed above and milkshape,truespace,blender... are good enough for this task, if you go to the field of 3d animation not-real-time and realistic rendering the best are the listed above only.

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Guest Anonymous Poster
quote:
Original post by UnshavenBastard
Caligari TrueSpace is getting better and better.
You guys that don''t like older versions of TS, and
never have really checked out newer versions
like 5.2 (6.5 will be released very soon. or, is it already out?), please don''t misinform newbies with what you
remember TrueSpace to be plus prejudices on new versions.

Totally true. TS is awesome

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