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toolbar in full mode

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im trying to create a game using directx7 and directdraw. when i set the co-op level to full screen mode the window still shows the toolbar (the minimize, max, and x buttons). i havent created any surfaces yet though. will the toolbar go away when i start the primary and back buffers? or do i have to do another step for the window bar to disappear? i code therefore i am.

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The titlebar will not show up if you do not create the window with the correct styles. What works for me is WS_POPUP|WS_VISIBLE and WS_EX_TOPMOST for a fullscreen ddraw application. The desktop may still show up until you write something to the framebuffer.

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Call FlipToGDISurface()

...then cross your fingers and hope the driver wasn''t "optimised" for Quake and that the chip isn''t 3Dfx based - in those cases you''ll have to stop mixing Windows UI with custom rendering. The Windows UI looks damn ugly at 640x480 anyway, I''d only show it during fullscreen exclusive mode if I was *really* desperate and there wasn''t any other way...

Simon O''Connor
Creative Asylum Ltd

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