Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

ToohrVyk

ASTRA - powered by the Extatica Engine

This topic is 5675 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

A small asteroids game nicknamed "ASTRA" has just reached its alpha stage. It is being developed using my own game engine - Extatica - to 1°/ show off how good and easy-to-learn my engine is and 2°/ make sure, by using it, that it REALLY is good and easy-to-learn. You can download this 315Ko game here. So far, the engine, entirely coded in C++, features texture, mesh importing, virtual files, input control, parallel resource loading, memory management, easy development interface through the use of virtual functions, collision detection and a basic physics engine. Currently under development are the directsound-based audio engine, an improvement to the virtual file system to include ini files, and an octree space partitioning system. Once audio and octrees have been implemented, the engine will be made available for free from my web site. Hopefully enough, I''ll write some decent documentation for it too. The (C++) source code of ASTRA can be downloaded here, but it requires the engine lib and headers to compile. You can still read it, to get a feel of how the developers can interact with the engine. Hope to hear from you all soon! ToohrVyk ------------- Extatica - a free 3d game engine Available soon! Click here to learn more

Share this post


Link to post
Share on other sites
Advertisement
Guest Anonymous Poster
alt-tabbing doesn''t work properly.

Share this post


Link to post
Share on other sites
Epsilon : thanks! I''ll update this thread while I make progress...

AP : I just discovered that alt-tab feature on windows :-D thanks for the info, I''ll se what to do about that focus thing...

ToohrVyk
-------------
Extatica - a free 3d game engine
Available soon!
Click here to learn more

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!