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Craazer

DX whit windows dialogs

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Is it a good idea using windowes whit direct-x? for example if i need menus and options, I could use the windows instead of creating my own dialog system. So what do u say, do i make my owns or use the basic windows? Does OFP the game use windows dialogs?? They sure look like.

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You can sure use a dialog control as output for D3D.
You only need to pass the window handle of the control
during D3D initialization and it should work fine.

If you use a seperate thread for updating the renderer
output or a timer, you don''t even need to modify the dialog
message handler.

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quote:
Original post by darookie
You can sure use a dialog control as output for D3D.
You only need to pass the window handle of the control
during D3D initialization and it should work fine.

If you use a seperate thread for updating the renderer
output or a timer, you don''t even need to modify the dialog
message handler.


Well actualy im doing 2D but its the same. The main queston is speed. Isnt it slow when u are in exclusive mode?

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