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ColorFill() in Direct3D 9

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Why doesn''t it work? I''m using it correctly, from what I can tell--it''s called on the top surface level of a render target texture created in POOL_DEFAULT--however, after ColorFill finishes, the alpha values for the surface are all 0 (yes, even when the color is something such as 0xffffffff, with max alpha). Am I doing something wrong?

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