Advertisement Jump to content


This topic is now archived and is closed to further replies.


ColorFill() in Direct3D 9

This topic is 5834 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Why doesn''t it work? I''m using it correctly, from what I can tell--it''s called on the top surface level of a render target texture created in POOL_DEFAULT--however, after ColorFill finishes, the alpha values for the surface are all 0 (yes, even when the color is something such as 0xffffffff, with max alpha). Am I doing something wrong?

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!