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Need ideas - FPS game with a plot?

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Basically, I need an idea for an FPS game with a plot (consideirng I''m pretty cack at plots, and it''s hard to create a plot for an FPS anyway, I''m kind of lost). I want it to be set in the near future, and to have lots of shooting (as always) and possibly a love intrest or at least something that will move the player. I want something that will change the concept of FPS games, something that will completely immerse the player. I say again - it still has to have lots of shooting! Could someone give me some ideas?

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Guest Anonymous Poster
Scientist Rock Doppler got bitten by ugly super-radioactive-giang-mutant-rat an he transforms to pink man who can kill everyone with his tail slash ????

i think that is pretty good one considered that it was made from stratch in 2 minutes :DDDDD

not seriously...

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That might actually work except that a tail slash isn't a gun...

(and I want all the classic FPS weapons like a railgun (except it will be called a coilgun, which exists in real life and relies on a similar principle), a rocket launcher (fun), an EMP stun rifle, and a plasma gun

More ideas?

(of course it will also have a great multiplayer mode)

[edited by - leet_llama on February 3, 2003 7:47:13 AM]

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Play System Shock II and you will know what it takes to create a great fps with a great story.

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wexi_: I may actually take that idea. I''ll mail you after thinking about it

Thing is, I want this game to totally redefine the meaning of "low-budget game". With the right software and the right people it should be possible to create a game that is easily as good as some of the higher-budget titles (for instance Unreal or SS2). I am currently working on a DirectX 9 based engine that exploits new DirectX technologies to look and feel better than Quake III or Unreal. The physics will also be super-realistic (each weapon will actually be simulated in real time, based on a real-life model of my own design). The reason why I choose a coilgun is because I''ve attempted to build one in real life so I know a lot of the physics involved.

I hope this game becomes something great - it''s about time the FPS genre had a proverbiable kick up the backside, and if it''s from a low-budget studio, all the better.

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Maybe you''d be better off trying the game writing forum.

If you really want a plot-driven FPS, then you should steal the basic plotline from somewhere else. For Instance:

Just rip off the basic story of Ivanhoe, set it on the planet Saxonia, and let the player take the role of the Fetterlock Knight. You can fill the woods with killer animals and brigands, have Templars charging at you for no good reason, and have a groovy bonus level set on the planet Palestinar, where you blow the snot out of hordes of Sareconians in an attempt to reclaim the crashed mothership that has the DNA of your perfect genetically engineered leader cocooned inside.

If you want romance, Just have the character hook up with Rebecca (whom heals you with fusion and K-Y Jelly) halfway through.

The point is that every story has been done, and if you think of it yourself, it''ll be terribly corny, because you''ll think you''re being original and clever but everyone will remember that particular plot wrinkle from some seventies movie. So, unabashedly steal a great romantic epic, pervert it until it has coilguns and tight leather pants, then render it in glorious 3D and sell if for $35 shareware. Bam.

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I think you''ve missed the chance to do something truly revolutionary. What you''re talking about is similar (if not equal to) an rpg shown in first person. Adding masses of guns to one has, i think, not been done yet, but it''s not that much of a stretch (and ever since unreal the straight up fps types have had a pretty coherent sequence of events if not a compelling story, assuming campaign mode)

Home is the realm of darkness.

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Well, an FPS with a storyline isn''t completley unheard of- the venerable Marathon series, Deus Ex, and Max Payne come to mind offhand... Although I don''t have any specific ideas offhand, here are a couple of things to keep in mind.

First of all, how linear do you want your game to be? Deus Ex, for example, was very open-ended compared to, say, Max Payne, which was pretty much linear areas seperated by cutscenes. Going with the more linear approach is probably better if you want a straightforward action game, while the open-ended approach lends itself to a more RPG-ish product (as a sidenote, of course, the former would probably be much easier to write on a budget).

Then, of course, you''ve got a series of other decisions to make- setting, atmosphere, etc.- which will vary based on what exactly you want to do with your engine... For example, if you''ve decided to use a fantasy setting, you may want to consider working in a more complex melee combat engine than you''d otherwise use. If you''d like to lean toward a modern- or sci-fi setting, then you may want to consider whether you''re going to give the player any allies or team members.

Another question is how the plot will be told- cutscenes? text? If cutscenes, will they be voice-acted? If you look at the Marathon series and the more recent Halo (they''re both made by the same company, Bungie), one thing to note is that the change was made from a story told entirley through text-based terminals to cutscenes. In my opinion, the story suffered a bit because of this, if only becuase it''s easier to express a mass of backstory and background in text... No voice actors to hire or worry about, and giving the player 10 pages to read at their leisure is a little more user-friendly than breaking gameplay with a 45-minute cutscene. I''d be all for telling the main story with cutscenes, for example, and then giving the character a palm pilot or equivalent for less-vital background material (a la Splinter Cell).

If you''re working with a professional studio, and want to have an amazing plot but aren''t that good at writing them, you may also want to consider hiring/finding someone else to write the plot- even if you get the greatest idea, it doesn''t neccecarially mean that you''ll be able to tell it well if you''re not a writer by trade.

At any rate, that''s just sort of a brain dump of things to keep in mind- feel free to ignore any of it.

- HC

-- EMail: cloweh@rpi.edu
-- AIM: SeigfriedH

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Here''s what I''ve decided on:

1. It''ll be team based (Halo)
2. It''ll be set on an alien planet (Quake II).

Now I need someone to suggest:

1. The objective (why you''re on the alien planet)
2. What happens in the end

Anyone suggest anything?

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Guest Anonymous Poster
well checking out system shock 2 is a good idea, you can get the demo here: http://www.3dgamers.com/dl/games/systemshock2/ss2.exe.html

If you want it imersive, you need a nice setting. Personally I''d recomend a "cyber punk" style, or an alien style, in which everything looks all bizare, psycadelic, and biotechnical. Of corse thats just me. Rpg elements are nice for imersion, as is continued gameplay (no text messages saying the setting, or narator accept in the intro), no suddly ending up in a totally different setting. THe ability in interact and openended ness are also good. Lastly you might not want to show your caracter talking to anyone because then it won''t seem like you are the player. (for dialong you can sellect what to say but you don''t here it spoken.)

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Guest Anonymous Poster
well checking out system shock 2 is a good idea, you can get the demo here: http://www.3dgamers.com/dl/games/systemshock2/ss2.exe.html

If you want it imersive, you need a nice setting. Personally I''d recomend a "cyber punk" style, or an alien style, in which everything looks all bizare, psycadelic, and biotechnical. Of corse thats just me. Rpg elements are nice for imersion, as is continued gameplay (no text messages saying the setting, or narator accept in the intro), no suddly ending up in a totally different setting. THe ability in interact and openended ness are also good. Lastly you might not want to show your caracter talking to anyone because then it won''t seem like you are the player. (for dialong you can sellect what to say but you don''t here it spoken.)

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Guest Anonymous Poster
Visit <a href="http://halo.bungie.org/story">http://halo.bungie.org/story</a>. The story to Halo is truly engrossing- to those who look further into it. For example, who are the foreunner? Why are the flood sealed in Halo? Why do symbols in Halo match the symbols on the back of a covenant Elite? Why does 343 call you ''the reclaimer'', as if he knows you? Some fantasticly written stuff- there is even a prequel book, Fall of Reach, which I intend to get.

p.s can anyone find the Marathon symbol in Halo?

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Guest Anonymous Poster
ARGH! Bloody HTML!

Anyway thats all assuming you have played Halo.

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ALright. I love to help people with game ideas. First off, I suggest that you DON''t start off in an alien planet? If you must include the alien planet... THINK OUTSIDE THE BUN...I mean, box.
You should always keep in mind how the player will feel when playing your "Great, original, Idea", not just that you think your game is good. Also , you have to balance story and gameplay, not to say that you have to sacrifice either. Here are some interesting ideas. The game will probably have a mood like the feeling you get in Half-Life.
Let''s say you start on Earth... the game probably will have to be more linear if you''re going low-budget, like someone before me has said. So, you work for a group of people... not an organization though, because that''s too tacky and definitely not one that will betray you, cuz that''s even tackier. You do some fun-ass shooting missions on Earth (btw, keep away from linear gameplay,ugh... In games like 007:Agent Under Fire, you should actually shoot certain things or go in certain areas to fulfill the story... Don''t do it man) with some alright weapons... like a rusty, used handgun, and soon before You leave Earth (!) you get to use some heavy-feeling M16 for some purpose or other. When the game starts, nothing is explained to you, but the cutscenes imply that your boss is one of the good guys, but you can''t really assume if you''re good or bad, or exactly who it is your killing, when you do kill. He sends you on somewhat shady missions. Listen, this guy is the only guy you ever see, other than maybe a few allies during certain missions that meet you and act nervous to meet you. When you talk to your boss and he explains each mission, he''s not scary or fresh, nor does he act like he''s higher in rank than you... Picture Ronin or Heat (movies which you have bettter watched) in which there''s a group, with defined roles, but no one is really higher than someone else.
Then in one cutscene, it shows your guy walking down a street after hours, in puddles, and as he steps in a puddle, you hear thunder (from that point on, water becomes a motiff for danger, maybe like when you''re in the space planet, you fall down a cascade or something like that). Then he walks faster, but some mysterious guy puts a towel over your face and you get knocked out. When you come to, you''re in space. But the cinematic opens with the voice of some guys who are talking (you''re in a indescribable type of room, looking like nothing and everything) and you turn to them, but they run, and you follow them only to stop and be terrified by what you see outside (something magnificent, with detailed alien-world stuff, not just some strangely shaped mountains with weird plants and a crashed saucer...lol, no saucers btw). Then the game starts with you and your same guns. It''s a mystery/suspense. Then you meet aliens (think Star Wars) and you have to buy weapons, which most likely are not guns at all! But still fun weapons.
You basically are left with survival, and finding the two guys that ran from you, but with fun stuff on the way (Keep in mind that there are 3 aliens on a planet, you and the other 2! You will not be welcomed very easily, but this planet has seen some humans and know some languages).

Then you go from there. BTW, if you were to make this game out of this story, would I get some payment? LOL> If you want something different, I could do ANYTHING... I could have 10 different stories by tommorow...

-Grungery

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quote:
Original post by leet_llama
1. The objective (why you''re on the alien planet)
because you are sent in a mission to do something with that planet. either investigate, or terminate, or both.
quote:

2. What happens in the end

mission accomplished. either some of your teammates die (like those in Jaws, or other horror movies, one by one dies mysteriously or horribly), or everybody dies.

drawing a conclusion, this is my story:
a large intergalactic corporation has just discovered a planet with zero evidence of living organisms, as the research says. you are there to make sure everything is properly prepared for future civilization from planet Earth. there are 10 of you, each one of you has its own skill, a marine, navigator, captain, etc.

you landed on a marshland, dusty, and windy. first objective is to find any useful resources, such as minerals or ores, that is available in that planet. from satellite photos (or whatever that detects the minerals stuff) there is a place with great source of minerals and it is located somewhere. but due to its dangerous landscape, landing is impossible. so, your team job is to go to that source, investigate the minerals, and prepare the landscape for landing. things go wrong bla bla bla etc etc etc...your teammates dying etc etc etc....


return 0;

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quote:
Original post by grungery
but you can''t really assume if you''re good or bad, or exactly who it is your killing, when you do kill



I like this idea. I think I will steal it

Seriously, this would be a great way to build suspense and add mystery to a story (two things that are sorely missing in most games these days).

-Mike

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Hey! Metal Gear Solid''s story line was great! I loved it!

Anyway, here goes my plot for you, not so good
The coalition of international space authorities (CISA) send a team of 6 (1 person from a continent each) maybe 4 guys 2 females or something of that sort on a space mission to the newly discovered planet, IOx840b6, believed to have the same atmospheric conditions and stuf like that as Earth. On arriving on the planet, they encounter an alien civilisation with advanced technology, solar vehicles, laser weapons and stuf like that! The humans are seen as hostile by the military forces and they are imprisoned in a maximum security prison of some sort. But there''re some friendly aliens there too which release ''em and give em some hitech weapons of some sort. and so the adventure begins... Sounds much like Wolfenstein 3D? :/

well, hows that?

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quote:
Original post by leet_llama
Here''s what I''ve decided on:

1. It''ll be team based (Halo)
2. It''ll be set on an alien planet (Quake II).

Now I need someone to suggest:

1. The objective (why you''re on the alien planet)
2. What happens in the end

Anyone suggest anything?


That''s extremely unoriginal.

Try picking some characters and locations from history, myths or legends.

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do a Ghostbusters rip... on an alien planet

you know, you are a intergalactic billionaire travelling to a fertile and mineral rich planet to set-up an advanced terraforming bioplaza and it gets attacked by ghosts that walk through walls and all you can do is hold them with your plasma beams until you suck them into the ghost compressor... the story ends with you terraforming the planet and living happily ever after... oh and your wife lands halfway through and gets possessed and turns your terraforming bioplaza machinery against you until you can suck the ghost out of her - that''s the love interest

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