How to store large maps for car simulator games

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0 comments, last by Vulc777 21 years, 2 months ago
I am interested in that information. Are that maps stored in something like .3ds or .max, or another format? And one more question. Is .3ds the best for that or not? And what about cars, is 3ds good for that? [edited by - Vulc777 on February 3, 2003 9:44:14 AM]
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3DS will probably be good for cars, although the 3ds format contains a lot of crap that you may not use. Also I've found that many editors tend to use prioritized 3Ds formats so a file from one package may not be loaded from another correctly, if at all (this is from my experience). Although 3DS should have everything you will need to model a car, specular, diffure, textures, keyframe animations, etc.

As far as a map format it depends do you want to store your own information? If yes then you may want to create your own format for reading a map from file, which may be a challenge. I am sure that there are formats there that allow you to store your own arbitrary data, although I can't recommend anything right off except for below...

If you want to use your own format:
I have written some general i/o (LGPL) classes which may help you if you decide load your own format from a file. See libraries on my homepage. If you do want to use my library drop me an email I will help you understand it as well as explain your options to you in more detail.

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Homepage: http://students.washington.edu/andrey

[edited by - Wreakon on February 3, 2003 12:20:24 PM]
-------Homepage: http://www.pclx.com

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