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MetalWorX

Texturing in 3D Studio MAX R3 for Games/

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How do we texture objects for games in 3d studio MAX R3?? it seems like quite a painful job!Any help around?? please help!

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I''m not too sure if it is exportable this way, but you could just set the default material''s specular and diffuse map to a bitmap.

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Guest Anonymous Poster
isn''t it explained in the manual ?

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Hey, those stuff are all exportable as long as U write yur own file export. Anyway, as far as I know, max only supports a set of texture co-ordinates per mesh, so may pose a problem when it comes to multitexturing

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Guest Anonymous Poster
quote:
Original post by MetalWorX

How do we texture objects for games in 3d studio MAX R3??
it seems like quite a painful job!Any help around??
please help!




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Guest Anonymous Poster
You unwrap the mesh using Max´s mapping plugs. If you´re for an example are making a lowpoly character for a 3d-shooter you have to take the mesh apart, apply a UV-map to it and the put it togheter again. Since max remembers the texture coordinates you can simply apply the one texture you got from the unwrapping. This is best done with the Texporter - plugin.

hope this helped you in any way.

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