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halo 9

Zelda meets Diablo meets Tombraider

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I am a mapper, searching the net for a suitable c++ programmer and modeller to create a professional-quality medievil action/adventure game. I myself have worked on several Quake mods, and am finishing up an independent racing game, Checkered Flag - Gold Cup. I have always wanted to make something along the lines of a 3D ''Link to the Past'' (on SNES.) Genesis 3D would probably be the best engine to go with, or Wild Tangent. The project would require: -a c++ programmer -a modeller -a mapper (me) I have enough people in Quake to do 2D art, web pages, etc. I know a few good modellers, too, but would like to have one person doing all the models. If this sounds like somthing you would be interested in, and are capable of doing, email me at halo9@planetquake.com. I probably won''t check this message board again.

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Hey, bright one. Your post is in the DESIGN forum, and you''re asking for a programmer, and a modeller? Try the PROGRAMMING or ART forums, or maybe (just maybe) the HELP WANTED forum, where people actually go to see this crap.

Gee, a 4.0 GPA and you can''t figure that one out? Oh, well, I guess you''d have to be a nerd for that...

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Sorry guys, I can't resist.

After watching halo 9's constructive criticism for other posters, I really can't believe that he stuck with the same name while asking for help!

He gives the impression in 99% of his posts that 99% of the other members on Gamedev have an iq of -2, yet he expects help when he asks for it.

Sorry halo 9,
Give you what you expect to receive.

Regards,
WhiteWolf

Edited by - WhiteWolf on May 17, 2000 7:18:04 PM

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I weep to think that our intellectual friend Halo 9 will never read these red-hot-flaming posts... what an awful jackass...

Hey, has anyone ever commandeered an inappropriate advert post and used it to talk about something cool? What about this: How many playable characters is too many? I am playing Suikoden on the Playstation right now, and it has 108.

108! I thought that would be too many, but it isn''t in my way or anything! Actually, it''s really cool being able to single pout a few ones that I really like, and not being guilty about ignoring the rest... Waht a neat game.

Listen to gwar: http://www.gwar.net/

-landfish

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Guest Anonymous Poster
Not all of the characters in Genso Suikoden are playable, anyway.

Given the limited resources needed to implement them (a portrait, a sprite, some text) in the worst case, it doesn''t require that much effort to add many of these characters. Granted, the ones that actually are playable require many times the resources of those that are just window dressing.

I just picked up a japanese version for next to nothing. I''m thinking of playing through it to see if anything is different from the north american release. I had no idea this game is 5 years old.

$0.02

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Yeah well, I thought making a discussion out of ''Goblin Genocide'' was a pretty gay thing to do. We have our team, so I''m outta here. Later losers.

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Oh, your so cool! I want to insult people who Im asking for help too! Ya know, if your just a jackass to people your whole life, nobody will like you (Do you have any friends in the real world?) Come on. That is the most pathetic bunch of crap I have ever seen in my life. I hope your project fails.

What is a man without goals? A dead man.

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Oh, yeah! It IS gay!

But I suppose you would know that already, since you take part in our gay-goblin orgies so often, you ripe-buttocked, urine-slurping goblinophile!

The reason you slay so many of the poor little green sex-fiends is because you enjoy molesting their corpses, you sicko!



Where does the Landfish live? Everywhere. Is not the Landfish the Buddha?

Edited by - Landfish on May 18, 2000 7:07:29 PM

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Why does everyone hate that poor kid so much?

He probably had a difficult childhood and was made fun of a lot for wetting his pants all the time.

As much fun as it can be to have a punching ball like our wee halo, don´t we have other things to do?

PS: I bet he cried under his blanket every time he offed a goblin.

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