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peckerpeck

Data Encapsulation

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In your game world objects, do most of you guys save your Transform data simply in matrix format or more flat text. e.g. Do you store your translation matrix or just a vector of x,y,z coords?

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Put the rotation info in a matrix, put the translation info in a vector, and put the scale component in a float. The put a member function in the object that will return a matrix that combines all of the info into one matrix... This makes it a lot easier to get/modify each individual component of the transform individually.

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