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Is MOD/XM still standing?

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Hi, I'm a newbie to music composing, recently I'm enjoying the great tunes of MODs, but I was told that MOD is getting phased out in the game developing environment, now they have MP3/OGG. Is that any potential disadvantages exists in MOD music that make it unpopular, or simply because it's too old? My server got sudden broken, you can still get them from www.scene.org or www.back2roots.org. They're small, they're fantastic, why MOD is not widely spread? [edited by - MicroJackson on February 14, 2003 12:09:35 PM]

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Well, the format itself isn''t in widespread use for games much, probably because there is a small space tradeoff for potentially immense quality difference once you hit mp3-land. The audio filespace budget is looking pretty good these days, what with entire CDroms making multiple-disc games.
I still track XM''s, even for my professional projects. But, in the end, an average length song will have a XM size of about 80 megs, considering all the high quality samples I have in it, and at that point it is crucial to mix down to .wav and .mp3. Another side of it is postproduction. Once it''s out of the tracker, I can push and pull the individual channels any way I want, further perfecting the music.

So what''s "wrong" with MODs? Nothing. It just they aren''t necessitated, and without them, you can achieve higher quality with a great size tradeoff.

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Thanks, I still has an Amiga Computer alive,, before the PCs'' power go crazy, the main disadvantage of MOD is the CPU consuming, but now it doesn''t affect a fast PC with normal equipments.

In most case I track in 16bit, 22Khz, mono sample, you know the size of MOD is based on it''s sample, not tracking events, it''s amazing sometimes I can track a 10min song with only 300K, that''s big saving.....

Due to the MP3 licensing, developers are start using OGG instead, maybe I should start distributing the encoded OGG than XM.

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With the power of modern CPU''s, I see no reason to track with anyhting less than full on 44kHz samples. The demo scene is fine for what it is, but for really getting music done, I see it as an evolution of tracking, up to the next level, let''s push it farther. It isn''t so bad, in my eyes, that the final product no longer goes out as a mod file, it''s still magic to get it done that way.

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I absolutely love mod/xm songs. Many songs i have heard are true genius. I would think as someone already stated, that making the songs in whatever tracker is a great thing as long as you do postprocessing and generally touch the song up and then release it in mp3, ogg or whatever. Not only the size is smaller but you also have some protection against sample rippers because the sound cannot just be lifted out any more. Another great tool for creating songs is reason 2. Check it out at www.propellerheads.se
they have a demo there you can try out. Sounds really great.

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I remember REASON is to make loop/drum based music, it generates continous sound instead of track events... but the song it created is brilliant tho.

If I have $$$ I''ll consider to buy a SC-88 or something, now I''ve done everything in "software", it''s actually very tiresome.

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quote:
Original post by MicroJackson
I remember REASON is to make loop/drum based music, it generates continous sound instead of track events... but the song it created is brilliant tho.

If I have $$$ I''ll consider to buy a SC-88 or something, now I''ve done everything in "software", it''s actually very tiresome.


Nope. It is very much like a tracker in many
in many respects. I normaly compose my music as MIDI and either import it into Reason or MOD Plug. Reason can have events and you can even place them in that funny note-bar view style (mind blank). So, Reason is supposed to take note events, but it can do loops eaisly as well.


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Well.. I think they are still alive..
if you will work for a fun/old style game it is perfect...
any way.. I think the IT format (impulse tracker) is better... its more advanced...

but... like... yaa.. if want reaaaaly a advanced ..
well.. I say.. the future of traking music
you should check:

http://www.buzzmachines.com

its freeware... it reeeaaly make music (dont mix samples)
but.. it still crash a lot.. well

check and see..
(its not easy as traditional trackers...)
(traditional trackers are easy? lol)

bye,
KammutierSpule

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MODs live on in GBA games.

I''m sure other mobile devices will do the same (if they aren''t already).

MODs, and the skills needed to create them, will be required for a few years yet...

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in game industry xm and mod died long time ago. even on the demoscene these formats are rare. mp3 rules today.

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For the most part, that seems to be correct, except for limited-memory games, like cell phones and PDAs, which seem to use some MODs and MIDI a lot. As a composition method, I still see them as completely viable.

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hmm, I have quite some mods etc on my hdd, that I still listen to
from time to time.
but I don''t use trackers for making music, it''s somehow unpleasant to me, I better don''t say limiting, for I''d get flamed for this..
I''d say it''s actually harder to track something than using
a midi/audio recording program, where I can record hundreds
of MBs (all tracks together) and then convert it to ogg.
(well, however, I''m not a pro )
It''s small enough to compete with xm & mod, sizewise,
so, why investing more effort...

BTW,
I''m not sad at all about that developers turn to ogg instead
of mp3. it sounds A LOT better, IMO.
(someone who claims you won''t hear artifacs at 128 kbps with
mp3...should pay a visit to the doctor and get his/her ears
checked )

again BTW,
is there any game musik with vocals??
I don''t remember a single game. Maybe they would
draw too much attention, but I''m not sure.

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quote:
Original post by UnshavenBastard
is there any game musik with vocals??
I don''t remember a single game. Maybe they would
draw too much attention, but I''m not sure.



Magna Carta is one I recall right away. There is at least one track with vocals, well humming more maybe

I think there should be more tracks with vocals, if done right it lifts the track.

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You can still make incredibly good and small songs by encoding high quality samples using MP3 or OGG...

I think one of the file extensions that uses this is called MO3, but I always had it crash when I used OGG compression on samples

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Believe me. Mods are still being used in the industry. I am still using them commercially. They are extremely useful for low memory applications as previously mentioned in the other posts.

The problem is you need to be very experienced to get work in the industry using mods, because it takes a lot of skill and effort to squeeze something decent out of a low memory application.

I've just been writing a new tune if you care to listen:

http://www.yjbrown.pwp.blueyonder.co.uk/music/mp3/yb8bit12channelOrchestra.mp3

Note:
1-38 Seconds: is raw wav dump of 12 channel mod with some compression and EQ
39 Seconds in I switch on the post processing

Original Source file is .. 300k and only uses 8bit samples.


[edited by - yjbrown on February 11, 2003 12:47:35 AM]

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quote:
Original post by yjbrown
http://www.yjbrown.pwp.blueyonder.co.uk/music/mp3/yb8bit12channelOrchestra.mp3
[edited by - yjbrown on February 11, 2003 12:47:35 AM]


The link is broken?
uhmm

any way.. there are other very good trackers allong the web... I read some interview with actual compositors and they use some times trackers... and cubase,or other things too..

bye,
KS

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Link is not broken, try again.

And yes, they are only 8 bit samples re-rendered in 44.1khz 16bit.

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