quote:Original post by Anonymous PosterOriginal post by CGameProgrammer
No, they mean rotated around the Y axis, which is the vertical one.
Wrong. Again, the fov parameter for gluPerspective() is the full angle in the yz-plane (+y up, +z out of the screen), i.e., the vertical fov.
No, that is pitch - rotating around the X axis. FOV is measured as yaw. The X-axis FOV is 3/4 of the Y-axis FOV because of the 4:3 ratio of width to height.
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