Visual Basic
I would like to make video games in Visual Basic 6.0
As i have a sound basic/intermediate understanding of the language (I have written a few tutorials: www.ripnet-uk.com).
Any websites to point me in the right direction?
Thanx
Redhotdragon
I am no expert, just a beginner, but if you''re stuck on making games in VB, I''d say don''t use VB 6.0, use .NET. It seems, from what I''ve used of both versions (which isn''t all THAT much), that .NET is much, much better.
as for resources, sorry...
as for resources, sorry...
yeah, the best out there is http://www.directx4vb.com
the author hangs out here a bit also.
if you want to make a game and not an engine, try
http://www.truevision3d.com
best of luck
Dreddnafious Maelstrom
"If I have seen further, it was by standing on the shoulders of Giants"
Sir Isaac Newton
the author hangs out here a bit also.
if you want to make a game and not an engine, try
http://www.truevision3d.com
best of luck
Dreddnafious Maelstrom
"If I have seen further, it was by standing on the shoulders of Giants"
Sir Isaac Newton
I think what he want to express is the disadvantage of VB6....
da OLE/OCX problem, it may screw your computer if you didn''t manage them well.
If you learnt VB and want to some advanced programming, og and get VB.net, then your program only requires the .NET framework, no more "MSVBVM.DLL is missing". OCX Errors.
For size reason, a Basic programmer may want to try PowerBasic or PureBasic out, they''re fantastic and tiny compilers.
da OLE/OCX problem, it may screw your computer if you didn''t manage them well.
If you learnt VB and want to some advanced programming, og and get VB.net, then your program only requires the .NET framework, no more "MSVBVM.DLL is missing". OCX Errors.
For size reason, a Basic programmer may want to try PowerBasic or PureBasic out, they''re fantastic and tiny compilers.
Well, VB isn''t too bad for programming games in. I know of at least one that''s excellent, called Rox. In fact, it''s one of the best finished puzzle games out there. Got it''s own map editor and everything.
Also, I''m writing a 3D map editor in VB (I know I''m gonna have to learn MFC some day ), and that''s going very well at the moment. It''s called DarkVertex, check the sig. The speed issues surrounding VB are getting better. I''m not 100% about this, but I think that the difference in program speed between a program written in VC++.NET and one written VB.NET is about 5%. VB compiler optimization is a lot better than it used to be.
Coding Stuff -> [ iNsAn1tY Games | DarkVertex | How To Do CSG | Direct3D Vs. OpenGL | Google ]
Fun Stuff -> [ Evil T-Shirts | Stick-Based Comedy | You''re Already Here | The Best Film Reviews ]
Also, I''m writing a 3D map editor in VB (I know I''m gonna have to learn MFC some day ), and that''s going very well at the moment. It''s called DarkVertex, check the sig. The speed issues surrounding VB are getting better. I''m not 100% about this, but I think that the difference in program speed between a program written in VC++.NET and one written VB.NET is about 5%. VB compiler optimization is a lot better than it used to be.
Coding Stuff -> [ iNsAn1tY Games | DarkVertex | How To Do CSG | Direct3D Vs. OpenGL | Google ]
Fun Stuff -> [ Evil T-Shirts | Stick-Based Comedy | You''re Already Here | The Best Film Reviews ]
Another VB game engine:
www.revolution3d.net
Not as many features as TV3D, but at least it works, which is more than can be said for much of TV3D...
Provides, MS3D ASCII, MD2, and 3DS support with skeletal animation for all of them, and for any other type of mesh that you create. Supports Half Life BSP, Heightmapped terrain(quadtree culling) with multiple textures generated realtime. ALso allows you to control texture stages and things. Shadow volumes are available. In addition, it provides an interface for input(via DirectInput).
www.revolution3d.net
Not as many features as TV3D, but at least it works, which is more than can be said for much of TV3D...
Provides, MS3D ASCII, MD2, and 3DS support with skeletal animation for all of them, and for any other type of mesh that you create. Supports Half Life BSP, Heightmapped terrain(quadtree culling) with multiple textures generated realtime. ALso allows you to control texture stages and things. Shadow volumes are available. In addition, it provides an interface for input(via DirectInput).
TV works, sharpy. and i dont use either so i really couldnt care less. just thought id point out the pathos of your shameless plug.
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