Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

firahs

Large Scale Design advice.

This topic is 6920 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Well, im relatively new to large scale design. I was wondering if this would be a good application design. Ill try to draw it out in ascii client(executable, contains intrinsic game code) Network Module / ^ /-----------------\ \ / / \_> V / -Event Module / / ^ / / / V /\ \------------>Input Module / \ / \ / \ V \ Graphics \ Module \ \ 7 Sound Module I guess thats the summary of my design, now what i was wondering is: Would it be better for me to include parsing info from the server through the event module, or having it go straight to the client, or just to make another module that will handle all of that.

Share this post


Link to post
Share on other sites
Advertisement
heh, that got butchered

here is a drawing.







Edited by - firahs on May 14, 2000 8:09:31 PM

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!