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Texture management

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Hi! I have a little problem and hope somebody can help me. I look for algorithm arrond to place little textures of non-power of two size( e.g. 20x20, 30x15) to a big texture (512x512) with the most optimal result(with few holes in a large texture)

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This is probably what you want:

http://www.flipcode.com/cgi-bin/msg.cgi?showThread=COTD-RectPlacement&forum=cotd&id=-1

In the discussion, someone presents a link to another method. Between the two of them, you should be able to solve your problem.

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