bool bNewGroup=false;
for (i=0; i.numtriangles; j++)
{
for (int k=0; k<3; k++)
{
AddVertex (Vec3(pVertices[pTriangles[pGroups.triangleIndices[j]].vertexIndices[k]].vertex[0],
pVertices[pTriangles[pGroups.triangleIndices[j]].vertexIndices[k]].vertex[1],
-pVertices[pTriangles[pGroups.triangleIndices[j]].vertexIndices[k]].vertex[2]),
Vec3(pTriangles[pGroups.triangleIndices[j]].vertexNormals[k][0],
pTriangles[pGroups.triangleIndices[j]].vertexNormals[k][1],
pTriangles[pGroups.triangleIndices[j]].vertexNormals[k][2]),
pTriangles[pGroups.triangleIndices[j]].s[k],
pTriangles[pGroups.triangleIndices[j]].t[k],
bNewGroup);
bNewGroup = false;
}
}
bNewGroup = true;
EndVertices();
}
</pre>
I believe the problem is the difference between Nexe''s code and mine in this spot. Creating the vertex. I have not changed the loop, it is the same, but the vertex filling is changed. Here is Nexes:
<pre>
pBufferMemory[j*3 + k].Create(pVertices[pTriangles[pMSFileGroups.triangleIndices[j]].vertexIndices[k]].vertex[0],
pVertices[pTriangles[pMSFileGroups.triangleIndices[j]].vertexIndices[k]].vertex[1],
-pVertices[pTriangles[pMSFileGroups.triangleIndices[j]].vertexIndices[k]].vertex[2],
pTriangles[pMSFileGroups.triangleIndices[j]].vertexNormals[k][0],
pTriangles[pMSFileGroups.triangleIndices[j]].vertexNormals[k][1],
pTriangles[pMSFileGroups.triangleIndices[j]].vertexNormals[k][2],
pTriangles[pMSFileGroups.triangleIndices[j]].s[k],
pTriangles[pMSFileGroups.triangleIndices[j]].t[k]);
</pre>
He doesnt increcement his array index by one, but by j*3 + k.. Why is this, can someone explain it? I am not using IndexedPrimitives and triangle lists are used.
Thanks a lot! </i>
MS3D rendering problem
Today I started a static MS3D loader/renderer for my engine, but I ran into a problem. here is the screenshot of the problem, the model is *supposed* to be a sphere.
http://www.y3knetwork.com/rendertech/problem.jpg
I based my code on the NeXe ms3d loader, but removed the extra things for ProcessVertices and SpawnVertexBuffer, as I use my own AddVertex method for adding vertices to a VB. The model loads fine, here is my "filling" code.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement