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Smixel

Proto-type Development Time

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Hello, I am curious to learn the approximate time needed for one or two decent fully employed programmer(s) to develop a working proto-type demo to present to a publishing company. The demo would include a fully working 3D engine in a small closed-in environment, with about 30% of the total games mechanics running. The game design documents, and the digital artwork - 3d models/maps would be completed before the programmer would begin the project. If you have any questions, or would like to e-mail me your replay, please e-mail me at smixel@shaw.ca Thank you, Smixel. [edited by - smixel on February 7, 2003 11:09:59 PM]

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