how the hell do you make a huge map?
I am always wondering what is the BEST technique drawing such a huge map in RTS? A huge surface?
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Just a surface as big as your screen. To have a huge surface would gobble up every available piece of memory.
''Your theory of a donut shaped universe is intriguing Homer'' - Stephen Hawking
''Your theory of a donut shaped universe is intriguing Homer'' - Stephen Hawking
quote:Original post by SailorstickYeah, I realized that. Let''s say, 128x128, 32x32 pixel for each tile, and 32bpp:
Just a surface as big as your screen. To have a huge surface would gobble up every available piece of memory.
128x128x32x32x4 = 64 MB
So, the map is drawn only when it''s necessary (where the visible part is)?
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