Directx Sprite Problem
With using Directx 8.0, I''ve been having troubles with initializing any kind of a sprite engine. I think it has something to do with my older graphics card. If anyone knows which flag I need to set in order for Direct3D to know how to draw through an older graphics card, please let me know.
Thanks
Hate to break it to you, but there''s no "draw through an older graphics card" flag. Debug to see what function call is messing up, and then fix it.
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