Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


How do you animate in code with x-files in C++

This topic is 5737 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Im looking for a way to animate in the tiny.x file that comes with direct x. How can I read the x-file so that i can rotate its parts by code rather than using animation keys. I have been looking at the coding of the file and it is set up by a hierachy of body parts which is exactly what i want but is there a way to get pointers to those body parts using direct x calls instead of writing my own x-file reader? Also if there is a good tuturial on animation keys that you guys know of that would be helpful too .

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!