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Game programming in 24 hours

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I don''t think any of the books that say "24 hours" or "21 days" are really serious about you learning their material properly in that amount of time. It''s just a marketing gimmick.

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Actually, the 21 days books are serious. And the 24 hours means 24 hours of actually working on it, not 24 hours from when you start working on it.

-- Exitus Acta Probat --

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No way they''re serious. Nobody could claim that he learned all the material in a programming book thoroughly in 24 (even non-consecutive) hours.

I suppose the 21 days books are a little more realistic, but really each "day" or "hour" is just a chapter that needs to be learned in whatever amount of time it takes. I doubt that many people stick to the schedule proposed by these books.

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Moose: Game programming doesn''t really have a ''syntax'', it is probably assumed that you already know a programming language before learning game programming.

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Guest Anonymous Poster
Those books refer to the amount of time it would take you to cover each chapter in the book.

Only an idiotic moron would assume that anyone could make the next mega-blockbuster hit in 21 days.

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