OpenGL bitmap fonts with C#

Started by
1 comment, last by sharpshooter 21 years, 2 months ago
I''ve read the NeHe font tutorial and used it in a C++/OpenGL program I wrote, but now I''m using C# for my OpenGL development and I''m not sure how to convert the font creation process to C#. Has anyone done this or is there a tutorial on the subject (bitmap fonts with C#) somewhere?
Advertisement
Are you using CsGL (http://csgl.sourceforge.net)? If so, the missing wgl font support was a bonehead mistake on our part, we have it all fixed up and working, should be in my next release. In the meantime, I believe the fix is located in our forums if I recall. If not, mail me and I'll mail you the fix.

--
Ridge

[edited by - Ridge on February 8, 2003 5:56:50 PM]
--Ridge
Actually, I''ve been playing around with a few different C# OpenGL wrappers including CsGL. I''m not very familiar with CsGL yet, but I think I''ll be trying it for my next OpenGL program. I haven''t looked inte the font capabilities of CsGL yet but I''ll do so and post in your forums should I get stuck.

This topic is closed to new replies.

Advertisement