Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

This topic is 5587 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m considering adding Hardware Displacement Mapping to my graphics engine, but I have some questions first I was hoping someone here could answer for me, as I''m unable to find the answers on my own, ATM I hear this feature has been implemented in DirectX. Is this a feature implemented in OpenGL or just MS''s API? I''m unable to find solid documentation on implementation. Can someone please point me in the right direction? Thank you. Chris Pugh

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!