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I''m considering adding Hardware Displacement Mapping to my graphics engine, but I have some questions first I was hoping someone here could answer for me, as I''m unable to find the answers on my own, ATM I hear this feature has been implemented in DirectX. Is this a feature implemented in OpenGL or just MS''s API? I''m unable to find solid documentation on implementation. Can someone please point me in the right direction? Thank you. Chris Pugh

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