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# Game Length (Unreal II)

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I got my preorder of Unreal 2 yesterday. I started playing it after work, then on and off until now. I completed it with little effort. It was a gorgeous game in parts, and good fun, but two days?? I suppose I''m used to RPGs that last forever, but even FPSs like NOLF2 took me a week to finish. Shouldn''t game designers maintain the idea that a player may want more than 2 days (not fulltime) of play?

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I think it depends on the game; if it is very replayable, I don''t see the problem. For a linear, plot-driven game on the other hand, 2 days would be a bit disappointing.

A game I''m writing, still in it''s early design stages, will probably take only a couple of hours to complete at most - but you can play as one of three different races, and even with the same choice I don''t intend on having the same things happen each time you play it!

Actually, I would like to know what other people think about this concept. If it''s done well, would this diversion from the norm put you off, or appeal to you?

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depends how easily amused you are... myself, i usually get bored of games very quick. there are only a handful of games that i''ve actually complete, or perhaps still play... 2 of these include baldur''s gate 1 and 2... i just can''t get enough of them... then again, they aren''t fps''s. so if a game only takes a couple days to finish... fine by me, chances are i won''t pick it up again for awhile anyways.

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Unreal 2 amused me enough to warrant the cost, though I would have enjoyed it 100x more if I had hardware to play it at prettier than 25% detail(or thereabouts I estimate) at 20FPS.

I figure if I get ten hours for a $50 game, I''m happy. I''ll pay$8 for a 2 hour movie at a theatre, and I don''t even get to interact with that.

There are only a few games I''ve really spent lots of time replaying anyways:
Fallout 1/2
Deus Ex
AvP2
Civ3
Alpha Centauri

-This is where the world drops off
-ryan@lecherousjester.com

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Alpha Centauri is way too addictive. I had to surgically remove it from my hard drive.

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I spent large ammounts of my time on Unreal (one) looking at all the pretty graphics and listening to the music

Most FPS style games take me around two days or less (of good solid playing) to complete. I am pretty good at them, though.

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Maybe playing Unreal 2 just reminds you of playing through all the Half-Life single player mission.... realy, if *I* owned a secret government installation, I wouldn''t have included so many moving elevated platforms and acid-flooded rooms with lines of floating boxes to hop across in the building design -_-

"You TK''ed my chicken!"

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that''s why they don''t let you own secret government installations.

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Yeah - but HL single player took me two weeks to finish. I agree with wojtos though I love the Baldur''s Gate series - BG2 took me over a month to finish, and I''m still working through IW2. It can be done in a FPS style though - with all its faults, Morrowind took forever to complete the main quest, and you can carry on doing other quests ad infinitum

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Depends on what you''re looking for.

Some people want fast paced on-demand action. Others want long term plot and politics. Others are inbetween.

For me, about a month or two is the right longevity for a game. Long enough for it to dig itself into my dreams, short enough to allow for other games to come along.

I have about ten hours a week (on good weeks!) that I can devote to games. This means that if a game takes several hundred hours to finish, it''s eating up a huge chunk of my life, and unless it''s amazing, I''m going to resent it. But if it takes four hours.. I''m feeling gypped.

I recall "Loom" being disappointing. It was one of the first truly good puzzle-style games.. but I solved it in under three hours. For \$40??? And it was the same game, regardless. On the other side, I found Wizards&Warriors to be waaaaaay tooooo ssslllooooowwww. I put in my time for about six months before finaly defeating it, and it felt like a hollow victory, for I had missed out on a number of other games -- but couldn''t put down the one I had put so much time into. (who can tell how close the ending is?)

But these were radical examples. On the other extremes I played Rama (a puzzle-based game, heavy on math) about five years back. Even though the ending was horrific (and timed!), the whole esperience was positive, even though it took my SO and I three months to get to the end. Because of the horrible ending we never finished it, but it was *still* fun. And one of my faves is Machiavelli, where a good "30 year" game takes 3-4 hours to play. It''s still on my hard drive, even though I have to take arcane steps to run it under current OSes.

Good games can be short but still have replayability... not meaning that longer games are necessarily better or worse!

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I''d cut that down to:

Good games can be short.

I don''t feel cheated out of my 25 quid, even though it was short. I had fun, it looked nice (at full detail ), played extremely well, sounded extremely nice (if you ignore the EAX crashes and the surprising lacklustre 6.1 surround ), the marine level in the swamp was really cool etc. etc.

As Run_The_Shadows said you pay (relatively) more for 2 hours of movie, which I personally don''t find half as much fun as gaming.

Long games, like Deus Ex are cool, and to be honest if Deus Ex had only been 2 days of play I would certainly not think it was worth the money, but Unreal II definitely is worth it.

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I bought Baldurs Gate II last summer at discount price for the collector edition (with a Tshirt ), and I have been playing it on and off since then. I am still not really far (as far as I can tell, without looking at a walkthrough).
Almost a year of gaming and still having fun ? I think that''s a good bargain.
And now I am starting to play Neverwinter (although I have a feeling this won''t last as long)...

For AvP2 it only took me two days (almost nonstop, though) to finish. But somehow it didnt feel short. It''s so much like watching a movie that I really didnt mind.
I think if the story is fulfilling, and the action entertaining (and possibly exhausting), then I dont really mind if the game is too short. I mean, you dont go and complain than a Fellowship of the Ring (collector edition) is too long, do you ?

still, I Neeed.... mooooore.... tiiiiiiime :-P

Sancte Isidore ora pro nobis !

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JuNC -

Another thing that annoyed me - EAX didn''t work at all. All I got was silence. That''s the first game that has ever done that to me. I always have the latest driver, etc.

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quote:
Original post by g
I think it depends on the game; if it is very replayable, I don''t see the problem. For a linear, plot-driven game on the other hand, 2 days would be a bit disappointing.

A game I''m writing, still in it''s early design stages, will probably take only a couple of hours to complete at most - but you can play as one of three different races, and even with the same choice I don''t intend on having the same things happen each time you play it!

Actually, I would like to know what other people think about this concept. If it''s done well, would this diversion from the norm put you off, or appeal to you?

I could really like a game like this! I think being able to play to completion in one setting would give more of a sense of completion, like finishing a book or movie. Playing a 200 hour RPG in many, many settings over months, I find myself losing track of what is going on.

Besides, 90% of games are time-wasting FedEx quests that the designers just jam in to avoid a bunch of complaints about the game being too short.

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quote:

gregs:
Another thing that annoyed me - EAX didn''t work at all. All I got was silence. That''s the first game that has ever done that to me. I always have the latest driver, etc.

Yeah, it''s a known issue, check the Unreal II forums (don''t have link handy, you can find it through www.unreal2.com), hopefully they''ll fix it for the first patch. There don''t seem to be any reliable workarounds ATM (other than to turn it off). EAX worked for the first few levels for me, I was getting random GPFs and on the later ones it was stuttering etc. (and this is on a up-to-date drivered Audigy 2)

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More to the point. It''s better to make a short fun game than to make a long and boring one. It''s better to spend time making a few levels interesting and more interactive that to have 15 levels of the same old thing. One of my favorite games of all time is Jet Grind Radio. Having played it umpteen times I can play through the game from start to finish in a few hours. But each level is a work of art, and the game looks and sounds so damn cool, the game is just so fun.

I couldn''t finish dungeon siege. It got dull quick. It was long, though not particularly long as games go. It was the same old thing, level after level.

Beat monsters to death with a lollypop.
www.happybigfun.com

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Don''t get me started on Unreal2, not a good purchase at all. Those of you saying that it''s better to have a short and fun game than a long and boring one - what about a short and boring one? I too completed the game in less than 2 days, and in the entire game there are approximately three sections worth seeing. And only one section that was genuinely impressive (the bit with the skaarj on the lift, when the smoke and flashing lights outline him). The weapons are sub-par, the enemies bland and uninteresting and the level design is about as imaginative as Bob Dole''s sock drawer. It really is just a game of "get key A, go to room B". Sometimes the key''s a switch and sometimes it''s a somebody, but the principle is the same.

It had such potential - gorgeous graphics engine. Great setting. But alas, a rubbish story which is more predictable than the end of the titanic and naff design all round ruined what should have been one of the best games of the year.

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Yeah, but even after you beat games like that, it''s fun just to mess around with it. the replayability level is pretty good, from my opinion.

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I really loved how Deus Ex was so much bigger than other FPS games... I played it for weeks, literally, before I downloaded a walkthrough to figure out something I''d missed, and realized I wasn''t even halfway through the game yet! That was so awesome! I''d played it about as long as it took me to finish Halflife, and I thoguht I was getting near the end...

Shame they''re making DX2 shorter than the original...

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I''ve recently been on a bit of a retro kick - playing games like Commander Keen and Duke Nukem (shareware episodes) - a couple of hours worth each, but good fun.

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I''m sorry you bought this game. When I heard the singleplayer was short and there was no multiplayer to speak of I decided to steer clear of it totally. Better luck next time.