Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Electron

what vendors supports GL_ARB_fragment_shader ?

This topic is 5734 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''ve looked up the syntax on the ARB fragment shader languages, as described in my earlier post, and i must say: I LOVE IT!! My only thought was that with this, i can be king of the world! There is nothing i can''t do, and nobody can stop me!!! ..But then i came back to reality and saw that my Radeon 9000 didn''t support the ARB fragment shader... So, i''m wondering, Is ther any vendor out there that supports it, or does everybody stick to themselves developing dozens of different implementations and never listen to eachother? (I glanced at the GL_ATI_fragment_shader and.. YUCK!!) Electron

"The truth can be changed simply by the way you accept it."


Share this post


Link to post
Share on other sites
Advertisement
ATIs 9500 and 9700 support the extension. nVidia only supports it in hardware on the new GeforceFX.

http://users.ox.ac.uk/~univ1234

Share this post


Link to post
Share on other sites
There's ATI_text_fragment_shader, which is meant to be an ARB_fragment_program-like extension for R2x0 based cards (Radeon 8500/9000/9100). I'm not sure if it's actually supported in drivers, though.

[edited by - Ostsol on February 8, 2003 8:04:16 PM]

Share this post


Link to post
Share on other sites
It''s not in the Catalsyt 3.0 driver set. (checked it myself as I''m interested in using this extension).

Every vendor with compatible hardware supports the ARB_fragment_porgram extension, so you won''t find it on GF4 neither RadeOn or 8500, but you''ll find it on 9500+ and GF FX.
Dunno aobut Matrox Parhelia, KYRO has no programmable support.


-* So many things to do, so little time to spend. *-

Share this post


Link to post
Share on other sites
Who uses GL_ATI_text_fragment_shader then?
I''ve got a Radeon 9000, and it doesn''t support it.

Electron

"The truth can be changed simply by the way you accept it."


Share this post


Link to post
Share on other sites
quote:
Original post by Ingenu
Dunno aobut Matrox Parhelia


Matrox was making their own extension, but it''s not in the registry. The only reference I ever saw to it was in some of the Parhelia OpenGL tech docs.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!