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TwistedMatrix

Is it very important to have a solid understanding of the GDI/MFC before DirectDraw?

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Hi. I am trying to learn how to program games in MSVC++ in my spare time. I have alot of experience in QuickBasic, c (DJGPP /w Allegro), Blitz3D and Darkbasic (I assume these languages are similar to Quake scripting because they are very high level) And i have a bit of experience in 8086(INTEL) and 6502(COMMODORE 64/NES) assembly, VBDOS, and VB6. I think I want to start with somthing pretty simple. I have hered that DirectX (exclusive mode) is easier than starting with GDI/bitblt() stuff. What do you think? My goal is to make a simple 2D demo to learn a bit about Win32. Since i am a somewhat seasoned DOS game programmer, I thought this would be the best route for me. But what are your thoughts? - Twisted Matrix

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quote:

I have hered that DirectX (exclusive mode) is easier than starting with GDI/bitblt() stuff.



Definately. If you can make a window then the rest is covered by DirectX (so long as your not planning on using windows controls or anything like that)

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If your goal is to learn more about graphics programming using the Win32 API, then you most definitely will want to use the GDI before moving on to DirectDraw (you can for the most part utilise DirectX without knowing much about the Win32 API save creating a window and handling its messages). I believe GameTutorials.Com has a set of tutorials specific to Win32 that may help you.

The Microsoft Foundation Class library is geared towards rapid development of Windows applications in Visual C++. If you intend to write complex Windows utilities then MFC may be for you. In the mean time though I suspect you need not worry about mastery of the MFC library - it is certainly not required knowledge for writing windows programs.


[edited by - Blivvy on February 9, 2003 5:46:15 PM]

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