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Loading Multiple Texture Coordinate

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Hello, I have a question about loading format like .md2, or vrml in DirectX. In .md2 or vrml, there are vertex list, texture coordinate list, polygon list. So the polygon list store the index of 3 position of the polygon, and the uv coordinate index for that 3 vertice. The problem is in here, since each vertice may have multiple uv coordinates, but the vertex format in DirectX only store 1 uv coordinate (I am not counting the multiple texturing thing). So, what is the best solution to solve this problem? The constraint is that I don''t want to convert those vrml or .md2 format into .x first. I want to read these format in straight to the program. Thanks! Nacho

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