Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Map editor (windowed) use DirectInput or just windows mouse handling?

This topic is 5760 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m working on a map editor atm. It''s windowed, and just uses the windows cursor for operating. The mouse should be used for picking in the renderer window and it should be used to click menu''s and items on dialog bars. I think the last 2 don''t suffer anything from using DirectInput, but my question is mainly for the picking. Should I use DirectInput for the mouse or just the normal windows mouse handling? Or rather, what are the pros/cons of both in this situation?

Share this post

Link to post
Share on other sites
id use normal windows mouse handling

DInput well i am not sure about the pros and cons
i use it in my engine and it overwrite some window functions like print screen and so on

i suggest you stick with normal windows mouse handling to avoid problems

an editor is something damn complex

more complexe than an engine in my opinion
engine loadsa map,renders it and does some stuff

an editor loads renders modifies and maybe has a walk around mode

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!