Map editor (windowed) use DirectInput or just windows mouse handling?
I''m working on a map editor atm. It''s windowed, and just uses the windows cursor for operating. The mouse should be used for picking in the renderer window and it should be used to click menu''s and items on dialog bars. I think the last 2 don''t suffer anything from using DirectInput, but my question is mainly for the picking. Should I use DirectInput for the mouse or just the normal windows mouse handling? Or rather, what are the pros/cons of both in this situation?
id use normal windows mouse handling
DInput well i am not sure about the pros and cons
i use it in my engine and it overwrite some window functions like print screen and so on
i suggest you stick with normal windows mouse handling to avoid problems
an editor is something damn complex
more complexe than an engine in my opinion
engine loadsa map,renders it and does some stuff
an editor loads renders modifies and maybe has a walk around mode
DInput well i am not sure about the pros and cons
i use it in my engine and it overwrite some window functions like print screen and so on
i suggest you stick with normal windows mouse handling to avoid problems
an editor is something damn complex
more complexe than an engine in my opinion
engine loadsa map,renders it and does some stuff
an editor loads renders modifies and maybe has a walk around mode
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