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elendil67

Widescreen Games?

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I was looking at a postcard I got recently from some cousins of mine living in Sweden. The postcard is about 16:9 ratio. It made me think about how we percieve things. Sometimes when I watch a movie, I question myself, "In what axis would I like to see more of this picture?" I always answer myself, "Horizontal." Now that a lot of movies are in widescreen format, do you think it would be a good idea to make games in widescreen format? Even if the only computers out there with 16:9 screens are probably PowerBooks, I think that letterboxes would not be that bad for certain games. For strategy games or role-playing games, this might not be the best idea. But what do you think about adventure games or first-person shooters? I do not think that in these genres there is that much that needs to be seen in the parts that would be letterboxed. Letterboxing a game would also give the game fewer pixels to render, increasing the quality of the graphics. I have never played a game in widescreen format, so I do not know if this would be effective or not. What do you think?

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I always thought it would be cool to have a widescreen fps, especially considering you could give the player a little more periphiral vision than they would normally get. A lot of games have widescreen cut scenes, but most, if not all, games do not have widescreen gameplay. I think it would be interesting.

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I wouldn''t mind a widescreen FPS, but I think that you should put all the HUD elements (besides crosshair) in the part letterboxed off. Things like ammo count, score, health, armor, chat, etc would be more visible on a black background, and as somebody said it would allow for periphiral vision. It would be interesting to have the left & right edges of the screen somewhat blurred (maybe drawn at 1/3 size and then stretched out) to make it harder to identify friend or foe from the edge of your vision for ex. It would definitely be interesting.

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Wouldn''t you need a wide screen monitor for this too? You''re not increasing your viewport, you''re decreasing it with a normal monitor... or am I missing something?

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Hi!

There are many PlayStation games where you play in 4:3 screen, but it becomes 16:9 when you don''t control the action (dialogs, entering through door, etc...).

Also, there are games that let you choose 4:3 or 16:9 aspect ratio (for those 16:9 televisions).

...but I think a game made entirely 16:9 would be very very interesting. Also, B/W games could look very good.

theNestruo

Syntax error in 2410
Ok

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Letterboxing would decrease the overall resolution of the image, but it would still be widescreen and give you a wider side view, plus it would probably look pretty cool.

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I think that would be interesting putting all of the HUD data in the letterbox. But I am not talking about a console game. I am talking about a computer game. I also think that it would increase the players peripheral vision, giving him or her a better field of view. I think that this would work best in adventure games, and maybe RPGs, just having all of those stats and maps taking up all of the letterboxes.

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But the size of the monitor doesn''t change, so how does your view increase? And games have put the info on the bottom of the screen like that a long time ago (look at all those 1st, 2nd, 3rd generation FPS).

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