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LodeRunner

DX8 Material Alpha Components

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Are the alpha components of the Specular, Ambient, and Emissive colors used in any way? It seems to me that the Diffuse alpha component is the only one that has any effect. ( Although I''m not sure the alpha component even makes sense in Specular or Emissive, maybe in Ambient, but it doesn''t do anything either.) Just wondering so I knew if I was missing something or not.

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