game distrubution
im making a 2d shooter using vc++ and directx7 (directdraw). how would i go about creating a package that installs the game on another system? i want people to be able to see my progress but i dont know how to get it to them.
i code therefore i am.
Hey... Try Inno Setup 3 (http://www.jrsoftware.org/isdl.php#current)! I haven''t tried others, but it seems pretty good to me. I''ve used it to make my installer for KartingRace (http://steinware.dk/downloads.php?title=KartingRace)
regards
regards
sounds like u have a bit of exp in win32 code so i''ll just point out that most game installers either
- Run from scripts (the installer is built by someone else, u write a script and it doesn what u tell it to within the bounds of it''s programming)
i like this method more tho:
- Using the win32 installer API build a custom install program in the same manner as you coded the game itself. This is often harder but can yeald nicer results like using dx to render animated graphics while installing (prob not good while copying file tho)j
-----< Krysole >-----------------------------------
Be one with the code... Then sware when it;
''DOESN''T FUCKING WORK!!!''
- Run from scripts (the installer is built by someone else, u write a script and it doesn what u tell it to within the bounds of it''s programming)
i like this method more tho:
- Using the win32 installer API build a custom install program in the same manner as you coded the game itself. This is often harder but can yeald nicer results like using dx to render animated graphics while installing (prob not good while copying file tho)j
-----< Krysole >-----------------------------------
Be one with the code... Then sware when it;
''DOESN''T FUCKING WORK!!!''
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