animation how???

Started by
1 comment, last by arwez 23 years, 11 months ago
ok, I need to know how to do simple animation. I have all my images in separate surfaces and would like to bltfast them as the guy moves in different directions. I had it like this: if(vk_key_left) { originalsprite++; bltfast(the bitmap of guy facing left) } it didn''t work. I need it as simple as possible please. Try to avoid structs and stuff like that. I don''t really care about speed at the moment either. Thanks.
Advertisement
You could do it like this:

#define NUM_FRAMES 3
#define FRAME_IDLE 0
#define FRAME_MOVE_LEFT 1
#define FRAME_MOVE_RIGHT 2

IDirectDrawSurface7 *pSurfaces[NUM_FRAMES];
int CurrentFrame = FRAME_IDLE;

if( vk_key_left )
CurrentFrame = FRAME_MOVE_LEFT;
if( vk_key_right )
CurrentFrame = FRAME_MOVE_RIGHT;

BltFast(CurrentFrame);

Of course there is not much animation going on here, your character just changes its appearance according to its direction.


- WitchLord

AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

I just use:

pDirDraw->BlitToBack(&CPoint(xdes,ydes), frame++>maxFrames?frame=0,&CRect(0,frame<<5,32,(frame<<5)+32));

This topic is closed to new replies.

Advertisement