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postalbruhman99

Quake- from source to product

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this question is for those that got the quake sources up and running. I have the quake source(from http://www.idsoftware.com/q1source/), vc++6.0(enterprise edition, no doubt), and masm ver. something-or-other(newest one as of Dec ''99). but i can''t a working game. it just won''t compile. the asm files won''t compile at all. what it look like to me is that the *.s files are more like thier (id''s) own programming language, and the gas2masm.exe utility is suppose to translate it to asm. but it doesn''t seem to be doing its job right. neither vc nor masm can compile the *.s files. the readme said that i could bypass the asm part by changing a #define (or two?), but neglected to tell which ones. i was hoping to study the sources and add small modifications, just to get more of and understanding on some serious, commercial quality game programming. help!!

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wasn''t quake 1 a DOS game? VC++ 6 isn''t too friendly with dos. Get DJGPP (http://www.delorie.com/djgpp) for free, it''s the 32-bit DOS compiler id used themselves to compile quake (did I mention it''s free?) .

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