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Kavos

Hex or Iso?

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I want to make a movement grid for my game, I''m torn between Hexagonal and Iso (Iso isn''t the right word since I don''t want to make look like a 3/4 view grid, just top down, as which I would have to use perfectly diamond tiles not isometrix tiles, Anyway, i''m calling it Iso for now) Hex generally looks better but you can only move in 5 directions, where as with Isometric you can move it 8 but Iso grids don''t look to great. What do you guys suggest? ~Kavos

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Don''t use hexas or grid !!!
I have an idea: Use Warhammer 40k TABLE-version system. Each unit moves x-inches in circular area. Now just simulate inches on computer screen, it would be SO cool for turnbased game to have this system Makes so much new possibilities!

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I don''t think that the movement is too restricted with hex. I think you''ve played Fallout, and I think the movement was ok.
Joscha

The last truth is that there is no magic(Feist)

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Good point Yoshi. Baldur''s Gate, Fallout and Planescape all use the 3/4 down iso view (same engine), and you cant even tell that there is any limitation in the movement...

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