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Kosh

How to load images correctly

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hi everyone, I have built a function that reads in a 256 colour pcx file and stores it in an 8bit directdraw surface, which works and works well I have also got the palette working, so that it displays the correct colours. But what I would like to know, if possible, is how to create a directdraw surface which is 8bit when the directdraw mode is a 16bit one, can you create arbitary bit depth surfaces in dx, or do you have to create them with the same bitdepth of the primary? Also, if I can create such a surface, what would be the best and fastest way of copying out this data from the 8bit surface to the 16bit surface, cause I will load up into a 8bit surface, then to a 16bit one (to convert it to 16bit colour depth I mean) this of course will happen before game runtime, so it''s got to be fast, just not realtime, cause all the images are loaded before anything happens, so I can load them up, convert and store, then the games runs using the stored 16bit versions. Does anyone know what I mean and the best way of approaching this problem? Thanks. kosh

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