Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Horrible Framerate Problem

This topic is 6943 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m tired but I''ve just read something bad !

Well you''re right, above 24 fps in a movie you can''t notice any problem, the movmeent is smooth.

But :
A frame in a movie is the record of what happened in 1/30 second.
A frame for a computer is the state at one time this 0 seconds.
It''s a instantaneous shot.

So 30fps in a game is totally different from 30fps in a movie !
That''s why motion blur and effects like this are borned.
They are their to simulate a shot of 1/30second length, instead of the instantaneous actual frame.

Just to clarify a point.

In fact 60fps is good in computer games.

-* Sounds, music and story makes the difference between good and great games *-

Share this post

Link to post
Share on other sites
Disable "wait vertical retrace" ( depends on your gfx card where and how to do it )....

this way i get 512 fps on my k3-250-voodoo2-opengl (almost blank screen ) and 350 fps with a large a textured sphere...

only drawback is that it may look "flikery" since you dont wait for the monitor to complete showing the frame, before you start rendering the next one.

Share this post

Link to post
Share on other sites
I believe the magic fps I''ve seen most is ~65fps. Movies can get away with 24 because they move the camera slowly when there''s a deep background. You need the higher fps to stop distance objects just ''chunking'' when you twist.
If you don''t have a distant background (top-down, isometric, indoor, etc), beyond 30fps is unnoticable.
When you''re getting 300 fps, you need to spend more time on AI! I don''t care about graphics: give me better gameplay.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!