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How much can you earn by selling a shareware game ?

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I wonder how much you can earn by selling a shareware game. Let''s say you sell it $25 ant it''s nearly as good as a commercial one. Are shareware a viable place to start ? Prosper / LOADED corporation

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It completely depends on quality of game and advertisement. Shareware would be a good way to start your game production if you don''t have:

a) a really good product
b) lots of $
c) cheap-as-hell distributor

============================
Daniel Netz, Sentinel Design
"I'm not stupid, I'm from Sweden" - Unknown

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Even though they make Mac games, Ambrosia is a great example of this. One really great game, Escape Velocity, got them started, and now they''re a huge Mac shareware company.

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Let''s assume that the game is not an excellent one. It is not Quake 3 or Unreal Tournament. It''s just quite a good game. The kind of game fun to play but not worth the usual commercial price (about $55 in France).

The advertising would be light : there would be only ads on the internet and the game would be sent to all majors video games magazines.

The real question is : can you earn enough money to live (buy food, rent a room, etc...) selling such games ???



Prosper / LOADED corporation

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As long as you''re serious about what you do, I think you can do pretty well selling shareware. Take a look at Spiderweb Software (www.spidweb.com), I really like their games and they''re a lot cheaper than most stuff you can find on a shelf these days.
Keep in mind, however, that they do lots of advertising for their games. You can''t just upload your game(s) to a server or two and think that the cash will start raining from the sky, you have to let people know it exists.

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