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PestilencE

Object importing from files

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Im a visual c programmer and im currently writing on my on 3d engine. I up to now am ready with nearly everything,however I still have problems with object implementation. Any ideas how to import & admin objects from script files ( i.e. similiar to Unreal with its script .u files?)? Ah yes,before I forget, how should I write a frame rate limiter that automatically adjusts screen redraw rate dependent from the objects currently visible? Thank you, PestilencE mess with the best,die like the rest - Hackers ( 1995 ?)

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My suggestion would be not to write a frame rate limiter, but rather a "time limiter". I saw a good example of this in the DX SDK D3DX Tentacle demo. (Its not really D3D Specific if your not using D3D). The script files I cant think of a really good way off the top of my head.

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