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DirectX Windowing Question

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I''m making a tile-map editor and I''m planning on using slipframe windows, but I''m having a problem trying to create the DirectX window as child class in one of the frames? I''m using MFC becasue it has the splitFrame class to make things easy, but I can''t figure out how to applie the directx window to one of the windows in the frame. I hope some one could help me out.

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