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Textures being colored

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I have a problem which I can''t figure out the solution. It was be obvious, but I can''t find anything. So here I go: First I am drawing a grid to the screen by simply drawing some lines using glBegin(GL_LINES)/glEnd(); Then I render some polygons into my world which are textured. They get indeed textured, but they have the same color overlayed on the texture as the color I used to render the lines. While rendereing the lines I disabled GL_TEXTURE_2D and then reenable it, but that doesn''t seem to work. Here is a link to a screenshot. The textures should be blueish.

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